Disasters/Alpha

Cosmic Dust Cloud
Effect: Can lower temperatures and blocks out the sun. Kills off photosynthetic lifeforms. Example(s): NONE

Gamma Ray Burst
Effect: Kills off most macro life on the surface of the planet. Example(s): Generation 100

Global Pandemic
Effect: A microbe kills off many different species across the globe. Example(s): NONE

Global Warming
Effect: Changes the biomes dramatically and kills off species who cannot adapt to the new warmer environment. Example(s): NONE

Ice Age
Effect: Changes the biomes dramatically and kills off species who cannot adapt to the new colder environment. Example(s): Generation 135

Ice Meteor / Ice Comet
Effect: Causes sea levels to rise and mass flooding. Example(s): Generation 14, Generation 125

Large Asteroid / Comet / Meteor Impact
Effect: Kills off many macro of the life on the surface of the planet. Creates large crater. Example(s): NONE

Solar Flare
Effect: Kills off many macro of the life on the surface of the planet. Causes mass drought and super wildfires. Example(s): Generation 8, Generation 145

Solar Wind
Effect: Removed the atmosphere and oceans if there is no magnetic field present to block the solar wind. Example(s): Generation 150

Super Volcano
Effect: Kills off many macro of the life on the surface of the planet and can start an Ice Age. Example(s): Generation 140

Sapient Industrial Revolution
Effect: Causes air and water quality shift, killing organisms that require clean air and/or water. A moderate number of fauna and flora become domesticated and are spread to all regions occupied by the sapients, and predators, parasites, and diseases which are a threat to the sapients or the species they domesticate go extinct. Creates landmarks such as abandoned cities, roads, and vehicles. May cause global warming. Various organisms are affected or go extinct depending on specific characteristics of the sapients:


 * If the sapients eat flora, most forested regions become plains or savannas, with all large flora becoming extinct in those regions.
 * If the sapients are herbivorous, all plains and savannas where they are present are cleared to make way for farmland, with all large and medium-sized fauna and flora becoming extinct in those regions.
 * If the sapients are predators, large fauna, except for those those that originated in the same continent as the sapients, go extinct, along with predators that depended on them.
 * If the sapients are carnivorous, medium-sized fauna go extinct as well.
 * If the sapients are self-decorating, such as wearing clothing or jewelry, fauna outside the sapients' original continent which are valuable for this--such as colorful fauna and fauna with soft, thick pelts--go extinct.

Example(s): None

Asteroid / Comet / Meteor Impact
Effect: Kills off many macro of the life within a limited region. Creates small crater. Example(s): Generation 123

Drought
Effect: Can causes all macro life to die in the region except for those who can live off little water. Can cause super wildfires. Example(s): Generation 87, Generation 133

Flood
Effect: Can causes all macro life to die in the region except for those who can survive in a flooded environment. Example(s): Generation 14

Regional Pandemic
Effect: A microbe kills off a specific line of species within a limited region. Example(s): Generation 68, Generation 81, Generation 95, Generation 104, Generation 105

Super Blizzard
Effect: Can cause all macro life to die in the region except for those who can survive in a very low-temperature environment. Example(s): NONE

Super Earthquake
Effect: Can cause cave-ins or even super tsunamis. Example(s): Generation 115, Generation 128

Super Hurricane
Effect: Moves species across the ocean to new biomes. Example(s): Generation 36, Generation 110

Super Tsunami
Effect: Can cause floods across coastal biomes. Example(s): NONE

Super Wildfire
Effect: Kills off much of the flora within a region. Only the fire-resistant species will survive. Example(s): NONE

Volcanic Eruption
Effect: Can lower populations and kill off weaker species within the region. Makes volcanic biome. Example(s): Generation 90, Generation 119

Tribal Sapients
Effect: Fauna that are large and/or colourful become extinct in all regions occupied by the sapients. Nearby forested regions become plains or savannas, with all large flora becoming extinct in those regions. Large predators which are a threat to the sapients go extinct. A small number of fauna and flora become domesticated and are spread to all regions occupied by the sapients. Creates landmarks such as abandoned temples and cave paintings. Example(s): None